Geometric Transformations: Translations, Rotations, and Reflections
Geometric transformations are operations that change the position, size, or orientation of geometric figures while preserving certain properties. In this guide, we'll explore three fundamental transformations:
- Translations: Move figures in a straight line without changing their size or shape.
- Rotations: Turn figures around a fixed point without changing their size or shape.
- Reflections: Flip figures across a line or point, creating a mirror image.
1. Translations
What is a Translation?
A translation moves every point of a figure the same distance in the same direction. It's like sliding the figure without rotating or flipping it.
Translation Formula:
If a point (x, y) is translated by (a, b), the new coordinates are:
(x, y) → (x + a, y + b)
Where:
- a = horizontal shift (positive for right, negative for left)
- b = vertical shift (positive for up, negative for down)
Examples of Translations
Example 1: Basic Translation
Translate the point (3, 2) by 4 units right and 5 units up.
Solution:
Using the formula (x, y) → (x + a, y + b)
(3, 2) → (3 + 4, 2 + 5) = (7, 7)
The translated point is (7, 7).
Example 2: Translating a Triangle
Translate the triangle with vertices at (0, 0), (2, 0), and (1, 2) by 3 units left and 1 unit down.
Solution:
Here a = -3 (left) and b = -1 (down)
Vertex 1: (0, 0) → (0 + (-3), 0 + (-1)) = (-3, -1)
Vertex 2: (2, 0) → (2 + (-3), 0 + (-1)) = (-1, -1)
Vertex 3: (1, 2) → (1 + (-3), 2 + (-1)) = (-2, 1)
The translated triangle has vertices at (-3, -1), (-1, -1), and (-2, 1).
Interactive Translation Demo
Adjust the sliders to translate the blue square:
Translated: (0, 0)
Practice Problems
Problem 1: Translate the point (5, -3) by 2 units left and 4 units up.
Using the translation formula (x, y) → (x + a, y + b):
Here, a = -2 (2 units left) and b = 4 (4 units up)
(5, -3) → (5 + (-2), -3 + 4) = (3, 1)
The translated point is (3, 1).
Problem 2: Rectangle ABCD has vertices at A(1, 1), B(5, 1), C(5, 3), and D(1, 3). Translate it by the vector ⟨-3, 2⟩ and find the new vertices.
Using the translation formula (x, y) → (x + a, y + b):
Here, a = -3 and b = 2
A(1, 1) → (1 + (-3), 1 + 2) = (-2, 3)
B(5, 1) → (5 + (-3), 1 + 2) = (2, 3)
C(5, 3) → (5 + (-3), 3 + 2) = (2, 5)
D(1, 3) → (1 + (-3), 3 + 2) = (-2, 5)
The translated rectangle has vertices at A'(-2, 3), B'(2, 3), C'(2, 5), and D'(-2, 5).
Real-World Applications
Translations are used in:
- Animation and game development (moving characters)
- Computer graphics (positioning objects)
- Engineering designs (adjusting component positions)
- Navigation systems (GPS coordinate adjustments)
2. Rotations
What is a Rotation?
A rotation turns a figure around a fixed point (the center of rotation) by a specific angle. The distance from any point to the center of rotation stays the same.
Rotation Formula:
To rotate a point (x, y) counterclockwise by angle θ around the origin (0, 0):
(x, y) → (x·cos(θ) - y·sin(θ), x·sin(θ) + y·cos(θ))
To rotate around a point (h, k) that's not the origin:
- Translate the entire figure so that (h, k) becomes the origin
- Rotate around the origin
- Translate back
Combined formula for rotation around point (h, k):
x' = (x-h)·cos(θ) - (y-k)·sin(θ) + h
y' = (x-h)·sin(θ) + (y-k)·cos(θ) + k
Common Rotation Angles:
Angle | cos(θ) | sin(θ) | Simplified Formula |
---|---|---|---|
90° | 0 | 1 | (x, y) → (-y, x) |
180° | -1 | 0 | (x, y) → (-x, -y) |
270° | 0 | -1 | (x, y) → (y, -x) |
360° | 1 | 0 | (x, y) → (x, y) |
Examples of Rotations
Example 1: 90° Rotation
Rotate the point (3, 2) by 90° counterclockwise around the origin.
Solution:
For a 90° rotation, we can use the simplified formula: (x, y) → (-y, x)
(3, 2) → (-2, 3)
The rotated point is (-2, 3).
Example 2: Rotation Around a Point
Rotate the point (5, 3) by 180° around the point (2, 1).
Solution:
For a 180° rotation, cos(180°) = -1 and sin(180°) = 0
Using the formula for rotation around point (h, k):
x' = (x-h)·cos(θ) - (y-k)·sin(θ) + h
y' = (x-h)·sin(θ) + (y-k)·cos(θ) + k
Substituting our values:
x' = (5-2)·(-1) - (3-1)·(0) + 2 = -3 + 2 = -1
y' = (5-2)·(0) + (3-1)·(-1) + 1 = -2 + 1 = -1
The rotated point is (-1, -1).
Alternative approach: For 180° rotation around point (h, k), we can use the simplified formula: (x, y) → (2h-x, 2k-y)
(5, 3) → (2·2-5, 2·1-3) = (4-5, 2-3) = (-1, -1)
Interactive Rotation Demo
Adjust the slider to rotate the blue triangle around different points:
Practice Problems
Problem 1: Rotate the point (4, -2) by 270° counterclockwise around the origin.
For a 270° rotation around the origin, we can use the formula (x, y) → (y, -x)
(4, -2) → (-2, -4)
The rotated point is (-2, -4).
Problem 2: Triangle ABC has vertices at A(1, 1), B(3, 1), and C(2, 3). Rotate it by 90° clockwise around the point (2, 2) and find the new vertices.
A 90° clockwise rotation is the same as a 270° counterclockwise rotation. For a 270° rotation, we have cos(270°) = 0 and sin(270°) = -1.
Using the rotation formula around point (h, k) = (2, 2):
x' = (x-h)·cos(θ) - (y-k)·sin(θ) + h
y' = (x-h)·sin(θ) + (y-k)·cos(θ) + k
For vertex A(1, 1):
x' = (1-2)·(0) - (1-2)·(-1) + 2 = 0 + 1 + 2 = 3
y' = (1-2)·(-1) + (1-2)·(0) + 2 = -1 + 0 + 2 = 1
A' = (3, 1)
For vertex B(3, 1):
x' = (3-2)·(0) - (1-2)·(-1) + 2 = 0 + 1 + 2 = 3
y' = (3-2)·(-1) + (1-2)·(0) + 2 = -1 + 0 + 2 = 1
B' = (3, 3)
For vertex C(2, 3):
x' = (2-2)·(0) - (3-2)·(-1) + 2 = 0 + 1 + 2 = 3
y' = (2-2)·(-1) + (3-2)·(0) + 2 = 0 + 0 + 2 = 2
C' = (1, 2)
The rotated triangle has vertices at A'(3, 1), B'(3, 3), and C'(1, 2).
Real-World Applications
Rotations are used in:
- Computer graphics (rotating 3D models)
- Robotics (joint movements)
- Astronomy (planetary motion calculations)
- Architecture (designing circular structures)
- Manufacturing (component positioning in assembly)
3. Reflections
What is a Reflection?
A reflection creates a mirror image of a figure across a line (the line of reflection) or a point. Reflections preserve shape and size but reverse orientation.
Reflection Formulas:
Line of Reflection | Formula |
---|---|
x-axis | (x, y) → (x, -y) |
y-axis | (x, y) → (-x, y) |
y = x (diagonal) | (x, y) → (y, x) |
y = -x (other diagonal) | (x, y) → (-y, -x) |
Line through origin with slope m |
Complex formula that depends on the angle of the line. For a line with angle θ, first rotate coordinates by -θ, reflect across x-axis, then rotate back by θ. |
Origin (point reflection) | (x, y) → (-x, -y) |
Point (h, k) | (x, y) → (2h-x, 2k-y) |
Examples of Reflections
Example 1: Reflection Across the y-axis
Reflect the point (3, 4) across the y-axis.
Solution:
Using the formula (x, y) → (-x, y) for reflection across the y-axis:
(3, 4) → (-3, 4)
The reflected point is (-3, 4).
Example 2: Reflection Across the Line y = x
Reflect the point (-2, 5) across the line y = x.
Solution:
Using the formula (x, y) → (y, x) for reflection across the line y = x:
(-2, 5) → (5, -2)
The reflected point is (5, -2).
Example 3: Reflection Across a Point
Reflect the point (1, 3) across the point (4, 2).
Solution:
Using the formula (x, y) → (2h-x, 2k-y) for reflection across the point (h, k):
(1, 3) → (2·4-1, 2·2-3) = (8-1, 4-3) = (7, 1)
The reflected point is (7, 1).
Interactive Reflection Demo
Select a line of reflection and observe how the triangle is reflected:
Practice Problems
Problem 1: Reflect the point (3, -2) across the x-axis.
Using the formula (x, y) → (x, -y) for reflection across the x-axis:
(3, -2) → (3, -(-2)) = (3, 2)
The reflected point is (3, 2).
Problem 2: Triangle PQR has vertices at P(1, 1), Q(3, 2), and R(2, 4). Reflect it across the y-axis and find the new vertices.
Using the formula (x, y) → (-x, y) for reflection across the y-axis:
P(1, 1) → (-1, 1)
Q(3, 2) → (-3, 2)
R(2, 4) → (-2, 4)
The reflected triangle has vertices at P'(-1, 1), Q'(-3, 2), and R'(-2, 4).
Problem 3: A rectangle has vertices at (1, 1), (5, 1), (5, 3), and (1, 3). Reflect it across the line y = x and find the new vertices.
Using the formula (x, y) → (y, x) for reflection across the line y = x:
(1, 1) → (1, 1) [This point lies on the line y = x, so it remains the same]
(5, 1) → (1, 5)
(5, 3) → (3, 5)
(1, 3) → (3, 1)
The reflected rectangle has vertices at (1, 1), (1, 5), (3, 5), and (3, 1).
Real-World Applications
Reflections are used in:
- Architecture (designing symmetrical buildings)
- Art and design (creating balanced compositions)
- Physics (light reflection, mirror optics)
- Computer graphics (creating mirror effects)
- Crystallography (studying molecular structures)
Test Your Knowledge: Transformations Quiz
This quiz covers translations, rotations, and reflections. Select your answers and click "Submit" to check your results.
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Summary of Transformations
Transformation | Formula | Key Properties |
---|---|---|
Translation | (x, y) → (x + a, y + b) |
|
Rotation (origin) | (x, y) → (x·cos(θ) - y·sin(θ), x·sin(θ) + y·cos(θ)) |
|
Reflection |
Depends on line of reflection (See formulas in the Reflections section) |
|
Important Concepts to Remember
- Transformations can be combined in sequence (compositions).
- The order of transformations matters - different orders can produce different results.
- Translations, rotations, and reflections are all examples of rigid transformations (isometries) that preserve the shape and size of objects.
- Other transformations not covered here include dilations (scaling) and shears.