Comprehensive Guide to Vectors
1. Vector Basics
Vectors are mathematical objects that have both magnitude (size) and direction. They are used to represent physical quantities like velocity, acceleration, force, and momentum.
1.1 Vector Notation
Vectors can be written in various ways:
- Bold letter: v
- Letter with arrow: v or v̅
- Component form: v = (v₁, v₂, v₃) or v = v₁i + v₂j + v₃k
1.2 Vector Representation
A 2D vector can be represented as an ordered pair (x, y), while a 3D vector can be represented as (x, y, z).
Example: Position Vector
The position vector of point P(3, 4) relative to the origin is v = (3, 4) or v = 3i + 4j. Its magnitude is |v| = √(3² + 4²) = 5 units.
2. Vector Operations
2.1 Vector Addition
To add vectors, add their corresponding components:
v + w = (v₁, v₂, v₃) + (w₁, w₂, w₃) = (v₁+w₁, v₂+w₂, v₃+w₃)
Example: Vector Addition
Given v = (3, 1, 2) and w = (4, -2, 5):
v + w = (3, 1, 2) + (4, -2, 5) = (7, -1, 7)
2.2 Vector Subtraction
To subtract vectors, subtract their corresponding components:
v - w = (v₁, v₂, v₃) - (w₁, w₂, w₃) = (v₁-w₁, v₂-w₂, v₃-w₃)
Example: Vector Subtraction
Given v = (5, 8, 3) and w = (2, 3, 1):
v - w = (5, 8, 3) - (2, 3, 1) = (3, 5, 2)
2.3 Scalar Multiplication
Multiplying a vector by a scalar changes its magnitude but not its direction (unless the scalar is negative):
kv = k(v₁, v₂, v₃) = (kv₁, kv₂, kv₃)
Example: Scalar Multiplication
Given v = (3, -2, 4) and k = 2:
kv = 2(3, -2, 4) = (6, -4, 8)
This doubles the magnitude of v while keeping the same direction.
3. Vector Products
3.1 Dot Product (Scalar Product)
The dot product of two vectors results in a scalar value:
v · w = v₁w₁ + v₂w₂ + v₃w₃ = |v||w|cos(θ)
where θ is the angle between the vectors
Properties of Dot Product:
- If v · w = 0, then v and w are perpendicular (orthogonal)
- v · v = |v|²
- v · w = w · v (commutative)
Example: Dot Product
Given v = (2, 3, -1) and w = (4, 0, 5):
v · w = (2)(4) + (3)(0) + (-1)(5) = 8 + 0 - 5 = 3
Finding the Angle Between Vectors
We can find the angle between two vectors using the dot product formula:
cos(θ) = (v · w) / (|v||w|)
θ = cos⁻¹((v · w) / (|v||w|))
Example: Finding Angle Between Vectors
Given v = (1, 1, 0) and w = (0, 1, 1):
v · w = (1)(0) + (1)(1) + (0)(1) = 0 + 1 + 0 = 1
|v| = √(1² + 1² + 0²) = √2
|w| = √(0² + 1² + 1²) = √2
cos(θ) = (v · w) / (|v||w|) = 1 / (√2 × √2) = 1/2
θ = cos⁻¹(1/2) = 60°
3.2 Cross Product (Vector Product)
The cross product of two vectors results in a vector that is perpendicular to both original vectors:
v × w = (v₂w₃ - v₃w₂, v₃w₁ - v₁w₃, v₁w₂ - v₂w₁)
|v × w| = |v||w|sin(θ)
where θ is the angle between the vectors
Properties of Cross Product:
- v × w = -(w × v) (anti-commutative)
- v × v = 0
- The magnitude of v × w equals the area of the parallelogram formed by v and w
- The right-hand rule determines the direction of v × w
Example: Cross Product
Given v = (2, 3, 4) and w = (5, 6, 7):
v × w = ((3)(7) - (4)(6), (4)(5) - (2)(7), (2)(6) - (3)(5))
v × w = (21 - 24, 20 - 14, 12 - 15)
v × w = (-3, 6, -3)
4. Vector Properties
4.1 Magnitude (Length)
The magnitude or length of a vector is calculated using the Pythagorean theorem:
|v| = √(v₁² + v₂² + v₃²)
Example: Vector Magnitude
Given v = (3, 4, 12):
|v| = √(3² + 4² + 12²) = √(9 + 16 + 144) = √169 = 13
4.2 Unit Vector
A unit vector has a magnitude of 1 and maintains the same direction as the original vector:
v̂ = v/|v|
Example: Unit Vector
Given v = (0, 4, 3):
|v| = √(0² + 4² + 3²) = √(0 + 16 + 9) = √25 = 5
v̂ = v/|v| = (0, 4, 3)/5 = (0, 4/5, 3/5)
4.3 Direction Cosines
Direction cosines are the cosines of the angles between a vector and the coordinate axes:
cos(α) = v₁/|v|, cos(β) = v₂/|v|, cos(γ) = v₃/|v|
where α, β, γ are the angles with the x, y, and z axes respectively
Example: Direction Cosines
Given v = (2, 2, 1):
|v| = √(2² + 2² + 1²) = √(4 + 4 + 1) = √9 = 3
cos(α) = 2/3, cos(β) = 2/3, cos(γ) = 1/3
α ≈ 48.2°, β ≈ 48.2°, γ ≈ 70.5°
5. Vector Applications and Problem Types
5.1 Projection of Vectors
The projection of vector v onto vector w is given by:
proj_w v = (v · w / |w|²) × w
The scalar projection is: |proj_w v| = |v · w| / |w|
Example: Vector Projection
Given v = (4, 5, 0) and w = (2, 0, 0):
v · w = (4)(2) + (5)(0) + (0)(0) = 8
|w|² = 2² = 4
proj_w v = (8/4) × (2, 0, 0) = 2 × (2, 0, 0) = (4, 0, 0)
5.2 Work Done by a Force
Work is the dot product of force and displacement vectors:
W = F · d = |F||d|cos(θ)
Example: Work Calculation
A force F = (3, 4, 0) N moves an object through a displacement d = (5, 2, 0) m:
W = F · d = (3)(5) + (4)(2) + (0)(0) = 15 + 8 + 0 = 23 Joules
5.3 Torque
Torque is the cross product of position and force vectors:
τ = r × F
Example: Torque Calculation
A force F = (0, 5, 0) N is applied at position r = (2, 0, 0) m relative to the axis of rotation:
τ = r × F = (2, 0, 0) × (0, 5, 0) = (0, 0, 10) N·m
6. Methods for Solving Vector Problems
Problem Type | Method | Key Formulas |
---|---|---|
Finding Vector Magnitude | Apply Pythagorean theorem to the components | |v| = √(v₁² + v₂² + v₃²) |
Finding Unit Vector | Divide the vector by its magnitude | v̂ = v/|v| |
Finding Angle Between Vectors | Use the dot product formula | cos(θ) = (v · w) / (|v||w|) |
Testing for Orthogonality | Check if dot product equals zero | v · w = 0 |
Finding Vector Projection | Use the projection formula | proj_w v = (v · w / |w|²) × w |
Finding a Perpendicular Vector | In 2D: swap components and negate one In 3D: use cross product with another vector |
For 2D: v = (a, b) → v⊥ = (-b, a) For 3D: v⊥ = v × w |
Decomposing a Vector | Break into components along desired directions | v = v₁i + v₂j + v₃k |
Strategy for Vector Problems
- Identify the vector quantities involved (position, velocity, force, etc.)
- Determine the appropriate vector operation (addition, dot product, cross product, etc.)
- Express vectors in component form to simplify calculations
- Apply the relevant formulas and solve algebraically
- Interpret the result in the context of the problem
7. Vector Quiz
Question 1: Two vectors u = (3, 4, 0) and v = (0, 0, 5) are given. What is the dot product u · v?
The dot product is 0, which means these vectors are perpendicular.
Question 2: What is the magnitude of the vector v = (3, -4, 12)?
Question 3: What is the cross product of vectors a = (2, 0, 0) and b = (0, 3, 0)?
a × b = ((0)(0) - (0)(3), (0)(0) - (2)(0), (2)(3) - (0)(0))
a × b = (0, 0, 6)
Question 4: If vectors p = (1, 2, 3) and q = (4, 5, 6), what is p + 2q?
p + 2q = (1, 2, 3) + (8, 10, 12)
p + 2q = (1+8, 2+10, 3+12) = (9, 12, 15)
Question 5: Which of the following statements is true about the dot product of two vectors?
- The dot product results in a scalar, not a vector
- The dot product of perpendicular vectors is 0, not 1
- The dot product is commutative (a·b = b·a), not anti-commutative