Systems of Inequalities
Complete Notes & Formulae for Twelfth Grade (Precalculus)
1. Solve Systems of Linear Inequalities by Graphing
Key Concepts:
The solution to a system of inequalities is the region where all shaded areas overlap
Boundary Line Types:
• Solid line: Use for \( \leq \) or \( \geq \) (boundary included)
• Dashed line: Use for \( < \) or \( > \) (boundary not included)
Steps to Solve:
1. Graph the first inequality:
a) Replace inequality symbol with = to get boundary line
b) Determine if line is solid or dashed
c) Test a point (usually (0,0) if not on line) to determine shading
2. Graph the second inequality:
Repeat the same process on the same coordinate plane
3. Identify the solution region:
The overlapping shaded area is the solution
4. Verify:
Pick a point in the solution region and test in all inequalities
Shading Rules:
| Inequality Symbol | Shade Direction |
|---|---|
| \( y > mx + b \) | Shade ABOVE the line |
| \( y < mx + b \) | Shade BELOW the line |
| \( y \geq mx + b \) | Shade ABOVE the line (solid) |
| \( y \leq mx + b \) | Shade BELOW the line (solid) |
Example:
Solve by graphing:
\[ \begin{cases} y \leq 2x + 1 \\ y > -x + 3 \end{cases} \]
Inequality 1: \( y \leq 2x + 1 \)
• Solid line with slope 2, y-intercept 1
• Shade below
Inequality 2: \( y > -x + 3 \)
• Dashed line with slope -1, y-intercept 3
• Shade above
Solution: The overlapping shaded region (bounded polygon)
2. Systems of Linear and Absolute Value Inequalities
Absolute Value Inequality Basics:
Two Cases:
For \( |x| < a \):
Equivalent to: \( -a < x < a \) (region BETWEEN)
For \( |x| > a \):
Equivalent to: \( x < -a \) or \( x > a \) (region OUTSIDE)
Graphing Absolute Value Inequalities:
1. Graph the boundary: Replace inequality with equality \( y = |ax + b| + c \)
2. This creates a V-shaped graph (vertex at the turning point)
3. Determine solid or dashed boundary
4. Shade inside V for \( \leq \) or \( < \); outside V for \( \geq \) or \( > \)
Example:
Solve by graphing:
\[ \begin{cases} y \leq |x - 2| + 1 \\ y > x - 3 \end{cases} \]
Inequality 1: \( y \leq |x - 2| + 1 \)
• V-shaped graph with vertex at (2, 1)
• Solid boundary
• Shade inside the V (below)
Inequality 2: \( y > x - 3 \)
• Dashed line with slope 1, y-intercept -3
• Shade above
Solution: The overlapping region
3. Find the Vertices of a Solution Set
What are Vertices?
Vertices (corner points) are the intersection points that form the corners of the feasible region (solution set)
Key Properties:
• Vertices occur where boundary lines intersect
• Each vertex must satisfy all inequalities in the system
• In linear programming, optimal values occur at vertices
Steps to Find Vertices:
1. Graph the system of inequalities to identify the feasible region
2. Identify intersection points of boundary lines that form corners
3. Solve systems of equations for each pair of intersecting boundaries
4. Test each point to verify it satisfies all inequalities
5. List all vertices as ordered pairs
Example:
Find vertices of the feasible region:
\[ \begin{cases} x + y \leq 6 \\ 2x + y \leq 8 \\ x \geq 0 \\ y \geq 0 \end{cases} \]
Find intersections of boundary lines:
Vertex 1: \( x = 0 \) and \( y = 0 \) → (0, 0)
Vertex 2: \( x = 0 \) and \( x + y = 6 \) → (0, 6)
Vertex 3: \( x + y = 6 \) and \( 2x + y = 8 \)
Subtract equations: \( x = 2 \), then \( y = 4 \) → (2, 4)
Vertex 4: \( y = 0 \) and \( 2x + y = 8 \) → (4, 0)
Vertices: (0, 0), (0, 6), (2, 4), (4, 0)
4. Linear Programming
Definition:
Linear programming is a method to find the maximum or minimum value of a linear function subject to constraints (system of linear inequalities)
Components:
• Objective Function: The function to maximize or minimize \( z = ax + by \)
• Constraints: System of linear inequalities
• Feasible Region: Solution set of the constraints
Fundamental Theorem of Linear Programming:
If a maximum or minimum value exists, it occurs at one or more vertices of the feasible region
Steps to Solve:
1. Define variables and write the objective function
2. Write constraints as a system of inequalities
3. Graph the feasible region and find vertices
4. Evaluate the objective function at each vertex
5. Identify the optimal solution (largest for max, smallest for min)
Example Problem:
Maximize: \( P = 3x + 4y \)
Subject to constraints:
\[ \begin{cases} x + 2y \leq 10 \\ x + y \leq 6 \\ x \geq 0 \\ y \geq 0 \end{cases} \]
Step 1: Find vertices of feasible region
Vertices: (0, 0), (0, 5), (2, 4), (6, 0)
Step 2: Evaluate \( P = 3x + 4y \) at each vertex
At (0, 0): \( P = 3(0) + 4(0) = 0 \)
At (0, 5): \( P = 3(0) + 4(5) = 20 \)
At (2, 4): \( P = 3(2) + 4(4) = 22 \) ← Maximum
At (6, 0): \( P = 3(6) + 4(0) = 18 \)
Maximum value: P = 22 at (2, 4)
Common Applications:
• Maximizing profit given production constraints
• Minimizing cost with resource limitations
• Optimizing nutrition with dietary requirements
• Resource allocation problems
• Transportation and scheduling optimization
5. Special Cases and Important Notes
Types of Solution Sets:
Bounded Region:
• Enclosed polygon with finite vertices
• Both maximum and minimum values exist
Unbounded Region:
• Extends infinitely in one or more directions
• May have no maximum or no minimum
Empty Set:
• No region of overlap (inconsistent system)
• No solution exists
Key Tips:
• Always test points to verify shading direction
• Use different colors/patterns for each inequality when possible
• Check all vertices systematically in linear programming
• Be careful with dashed vs solid boundaries
• Verify vertices satisfy all constraints before evaluating objective function
6. Quick Reference Summary
Essential Steps:
1. Graph each inequality (solid or dashed line)
2. Shade appropriate region for each
3. Solution = overlapping shaded region
4. Find vertices at boundary intersections
5. For linear programming: Evaluate objective function at vertices
6. Optimal value occurs at a vertex (if bounded)
📚 Study Tips
✓ Test a point (usually origin) to determine shading direction
✓ Solid line for ≤ or ≥; dashed line for < or >
✓ Solution region is where ALL shading overlaps
✓ Vertices are corner points of the feasible region
✓ In linear programming, always check all vertices for optimal value
